Stakeholders were set on older, more modular, course designs and had difficulty visualizing alternatives. Our job was to create a proof of concept for a course titled, "Fundamentals of Data-Use" that would inspire a redesign.
The following were included in our designs:
- Reward system for completing tasks within the course
- Clearly stated learning objectives
- Interactive learning events to help engage users
- Micro interactions that pleasantly surprised users along the way